Terrain has changed a lot over the years. In my spare time, I’ve been largely involved in the music scene, have raised two amazing kids, and travel a lot. Across my career, I’ve pretty much done every job there is to do, from being a Creative Director, 3d artist, musician, or engineer on projects. I also helped start Conduit Labs, sold to Zynga, and was at Disruptor Beam for 4 years doing the client and graphics architecture, and focusing on cramming high-end graphics into low-end mobile chipsets.Ĭurrently, I’m doing freelance graphics coding and optimizations for various companies, mostly focused around hard rendering problems and refactoring systems for speed. ![]() The next 10 years were spent at Harmonix, where I worked on the original Guitar Hero and Rock Band titles, and eventually was in charge of redesigning the core engine and tools used to build games there. I spent ten years there, working as a creative director, designer, engineer, 3D artist, and musician. This would eventually become Turbine Entertainment, with Asheron’s Call being the first game, which shipped several years later. I spent the last year of my schooling teaching myself Imagine and eventually Lightwave, and after driving around the country that summer bumped into some people who were starting a company with the idea of doing some kind of a large scale online game.
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